Home > Competitions > 48 hour > May 2008
Congratulations to Philip Broadbent, Jonathan Gover, Duncan Stead and Elizabeth Jones who won first place with their entry Merciless Funk Marines. Find out more about this game and all the others below.
The themes for this competition were chosen from the Video Game Name Generator, with each team choosing a different theme. Each game is named after it's theme.
By Alan Hazelden and Sam Gynn
Bounce around on trampolines and assasinate your opponents. A Multiplayer game with up to four players.
|Graphics Quality||5||Functional, but adequate|
|Presentation||3||Basic menu no scoring or OSD, had to use esc to quit game, no end of game|
|Name to Game||8||Pretty much what it said on the tin|
|Technical Achievement||7||2D physics engine with boingy wires (though it seemed to have its issues....)|
|Final Score||46%||Shame this wasn't finished - I couldn't manage to kill anyone on the version I've got, seemed a bit like smash bros. lite and might have been fun.|
By Philip Broadbent, Jonathan Gover, Duncan Stead and Lizzie Jones
Become a Merciless Funk Marine, take to your spaceship and explore new worlds through the power of music. Select a planet to explore, then go rock out with the locals. To play your instrument you need to press the correct keyboard key at the correct time.
|Graphics Quality||7||Decent graphics - a bit inconsistent in quality, good dancing characters|
|Sound||8||All about the sound - rad music, especially considering you wrote it over the weekend (i assume)|
|Presentation||4||In game was ok, but no proper flow / high scores etc. - had to press esc. to get back to menu|
|Name to Game||6||Call me harsh, but there didn't seem to be much evidence of a lack of mercy about this game...|
|Technical Achievement||5||Medium technical achievement|
|Final Score||60%||Quite a nice little GH clone, loved the space funk synth, shame the game flow wasn't a little more finished.|
By Richard Howell-Peak
Text based adventure game set on and around campus. Can you solve the mystery of the Raging Burger Prophecy?
|Graphics Quality||1||Functional, but adequate|
|Presentation||4||Given the constraints of the text based adventure medium, presentation was decent|
|Name to Game||4||Not sure how close it got, because I got stuck at a bus stop, and then in the street by a burger king|
|Technical Achievement||5||Medium technical achievement, text parsers aren't easy|
|Final Score||28%||Nice to see long dead game genres getting a look in.|
By Jim Riley
In Ultraviolent Gopher Jam your task is simple: Shoot Gophers! Collect (Gopher) Jam!
Use the mouse to control both the target and the jamjar (LMB - Shoot, RMB - Move)
Do you try to grab as many targets as possible? Or do you concentrate on filling up your jamjar for a bigger bonus?
The freeware program SFXR was used to create sound effects. The program Multimedia Fusion 2 was used to create the game. The game was made in the last four hours of the competition.
|Graphics Quality||4||Very functional|
|Sound||5||Sparse but appropriate sound, liked the laser noises|
|Presentation||7||Proper menu structure, high score, nice game design touches, loved the slide fades|
|Name to Game||8||Pretty much what it said on the tin (again)|
|Technical Achievement||3||Not really much in the way of technical cleverness|
|Final Score||54%||Getting a game done to that level of polish in a little over 4 hours is pretty amazing. This was the most complete game in terms of having a flow into / out of the game that worked properly.|