Kraken
Kraken

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This was an entry for the XNA UK usergroup's 48-hour competition. The game won an special commendation for gameplay, and judges were impressed by the originality and presentation.

The game, and related concept art are featured in an IGN article here: http://uk.xbox360.ign.com/articles/800/800923p1.html


Recent Activity

RevAuthorDateComment
 9  Alistair Aitcheson  21/05/08 13:33  Planes now act like projectiles when they are hit!! :) 
 8  Alistair Aitcheson  07/05/08 14:19  collision detection *appears* to work! 
 7  Alistair Aitcheson  07/05/08 13:39  i hate collision detection :( 
 6  Alistair Aitcheson  30/04/08 15:53  Attacking improved - not entirely perfect though, so still needs work to be accurate Collision detection based on distance from radius to joint, and not yet attentive to framerate independence. 
 5  Alistair Aitcheson  30/04/08 15:19  Changing the way that the tentacles move. Now based on speed of movement, but still to fix the attacking mechanism. 
 4  Alan Hazelden  14/03/08 23:25  Better idle tentacle movement