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Game Library written in C++ to help speed up the development of future games.
stupidly powerful console and database
3ds, x, ms3d and obj model formats
Skeletal animation
3D sound
Particle effects
Shader support
Joysticks and Gamepads
Wiimotes
Collision detection
Split screen
Scene Management
HDR and bloom effects
loads more
Recent Activity| Rev | Author | Date | Comment |
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| 946 | Alan | 24/02/09 00:14 | Changes to make V2.0 compile. For some reason. | | 945 | Sam Gynn | 19/02/09 20:39 | Extra functions added to mouse and keyboard for non doste stuff | | 944 | Sam Gynn | 18/02/09 17:38 | minor fixes | | 943 | Sam Gynn | 01/02/09 17:07 | c++ accessors for inverting joystick axes | | 942 | Sam Gynn | 30/01/09 15:43 | IBone accessor in IModel | | 941 | Sam Gynn | 27/01/09 21:19 | fixed clipmap bug |
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