Stealth Assault
Stealth Assault

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Introduction

Stealth Assualt is a 2D side scrolling game where the player controls a Stealth Bomber sent to destroy military targets under the command of a rogue Cuban general. This game was developed for a 48 hour game development competition that was run in the university. The gameplay involves dodging enemy radar and missiles, while bombing mission critical targets.

The game is 6 missions long, and gives players a unique twist on the side scrolling genre - you cannot expect to take on all the enemies and destroy everything, you must be stealthy, avoiding the radar to get the highest score.

The Game

Stealth Assault can be played in Microsoft Windows.

The game can be downloaded from http://warwickgamedesign.co.uk/releases/StealthAssault/StealthAssault.zip

Credits

Coding: Robert Merrison Art: Jonathan Gover Coding, music and sound: Duncan Stead

Development Tools

The game was written in Java using the Eclipse IDE.

Graphics were done in a program called http://www.gimp.org

The music was composed in Cakewalk Sonar.

What we learnt

+ Games created for competitions can be polished later (as was the case with Stealth Assault).