CVS
16 posts • Page 1 of 2 • 1, 2
CVS
I am new to CVS and i'm trying to get it sorted. I have a project at sourceforge which is a maths puzzle game that i never gotaround to finishing and I have access to a CVS repository there which I will try and use for this game.
I type this into bash:
cvs -d:pserver:anonymous@crimsonmaths.cvs.sourceforge.net:/cvsroot/crimsonmaths login
and get:
cvs login: authorization failed: server crimsonmaths.cvs.sourceforge.net rejected access to /cvsroot/crimsonmaths for user anonymous
sourceforge says the password is empty and to just press enter but this doesn't seem to work. If anyone knows what I am doing wrong then it would be good to know.
I type this into bash:
cvs -d:pserver:anonymous@crimsonmaths.cvs.sourceforge.net:/cvsroot/crimsonmaths login
and get:
cvs login: authorization failed: server crimsonmaths.cvs.sourceforge.net rejected access to /cvsroot/crimsonmaths for user anonymous
sourceforge says the password is empty and to just press enter but this doesn't seem to work. If anyone knows what I am doing wrong then it would be good to know.
- richardhp
- Posts: 189
- Joined: Mon Oct 23, 2006 9:10 pm
You may be interested in the CVS cheat sheet if you insist on working from the command line. However, I highly reccommend that instead of this you use an integrated IDE that has a CVS client included such as Eclipse (although I realise that C++ support in Eclipse is appalling, or at least it was the last time I looked at this). This saves a lot of hassle by including a merge client and is definitely a must-have for a project that has concurrent development.
-

Mat - Posts: 903
- Joined: Fri Nov 05, 2004 7:41 pm
- Location: Warwick
Somehow managed to get it to work on command line, so here is the location of the main file:
http://crimsonmaths.cvs.sourceforge.net ... ndisaster/
http://crimsonmaths.cvs.sourceforge.net ... ndisaster/
- richardhp
- Posts: 189
- Joined: Mon Oct 23, 2006 9:10 pm
As of the coding session on tuesday (14th) 'main' project is now up on the society CVS (login details here)
Theres not much in the way of a game yet, but the project does load terrain from a height map, and should compile under both windows and linux. Next stage is (I think...) incorporating the AI and fluid prototypes into this version...
Theres not much in the way of a game yet, but the project does load terrain from a height map, and should compile under both windows and linux. Next stage is (I think...) incorporating the AI and fluid prototypes into this version...
- Brodders
- Posts: 568
- Joined: Sat Dec 03, 2005 5:51 am
i have worked out how to checkout the module, so i have a working version of the code which is good, but i am working on some levels and some graphics but i have no idea how to add them to the project.
can i email them to someone or could someone tell me how to upload on cvs?
can i email them to someone or could someone tell me how to upload on cvs?
- richardhp
- Posts: 189
- Joined: Mon Oct 23, 2006 9:10 pm
Have a look under section 3 of this tutorial. Basically go into your CVS directory, and type
- Code: Select all
cvs add new_filename
cvs commit
- Kieren
- Posts: 25
- Joined: Thu Oct 12, 2006 2:57 pm
- Location: Wembley
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