Artificial Intelligence
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Artificial Intelligence
I was just wondering if anyone else has as much hair-ripping fun as I do when thinking about (h'oh no.. I never mentioned anything about actually making a module) artificial intelligence? I've recently started a small-time project on artificial intelligence, using the wonderful world of the C# CodeCompiler class.. Just wondering if anyone's found some decent threads, or tutorials.. I tend to read GameDev.net and OnGameDev.com.. If you don't read GameDev.net, I suggest you start, there's some serious programming resources there hehe
Anywho; AI anyone? Oh and anyone play Lineage either? (Not the second one, that crappy 3D blasphemous game, I'm talking the old-school 2D isometric one =D..)
Anywho; AI anyone? Oh and anyone play Lineage either? (Not the second one, that crappy 3D blasphemous game, I'm talking the old-school 2D isometric one =D..)
- Apolluon
- Posts: 16
- Joined: Fri Oct 14, 2005 4:40 pm
- Location: The River Styx
I'm attempting to make an uncontained AI, well, ... an adaptive AI I guess. What I want to be able to do is produce an AI that can perform certain arbitrary tasks for itself.. Basically (if I was a programming God) I'd set my sights on programming a Free-Thought engine.. And being a programming God *cough* I think I'll have a play and see what happens..
I've just been mapping out what the core should contain, and making it -seemingly- philosophically correct (for example; you can get round the argument of "you can't MAKE an AI because you're telling it how to think.. of course my answer comes in the form of;
"SHUT THE F*CK UP YOU BRAINLESS *ironically* UN-THINKING MORMON! Where did you hear that counter-intuitive piece of junk you call an argument? What do you think the entire structure of your brain is made for? What do you think ions moving along fine wires (billions of times over) produces? Come back when you've actually produced an original, and elegant, argument against the possibility of AI.. We are told HOW to think by the structure of our brains, i.e. if our brains had a different structure, we wouldn't think the same way.."
And then various other rambled insults at whatever A-Level Philosophy (although I did Philosophy at A-Level -but I was never that full of myself to produce that pathetic argument about artificial thought- and quite enjoyed it) student decides he can challenge me!) AI (this may seem out of place but the brackets match up! *yay*)..
So yeah! Free-Thought engine would be cool.. I've come to the conclusion that I can encode memories as scripts.. And I've also had a moderate brain-wave thingemy about coding an interface and having peripherals as senses (new peripherals could then be designed externally and added to the AI).. Although that's really quite simple (not the peripheral bit, but the actual interface)..
My ideas are a bit jumbled, I'm doodling now as to what structure the core will have and what classes and enums.. [And yes I've already been told I have a lot of bottled up rage..]
I've just been mapping out what the core should contain, and making it -seemingly- philosophically correct (for example; you can get round the argument of "you can't MAKE an AI because you're telling it how to think.. of course my answer comes in the form of;
"SHUT THE F*CK UP YOU BRAINLESS *ironically* UN-THINKING MORMON! Where did you hear that counter-intuitive piece of junk you call an argument? What do you think the entire structure of your brain is made for? What do you think ions moving along fine wires (billions of times over) produces? Come back when you've actually produced an original, and elegant, argument against the possibility of AI.. We are told HOW to think by the structure of our brains, i.e. if our brains had a different structure, we wouldn't think the same way.."
And then various other rambled insults at whatever A-Level Philosophy (although I did Philosophy at A-Level -but I was never that full of myself to produce that pathetic argument about artificial thought- and quite enjoyed it) student decides he can challenge me!) AI (this may seem out of place but the brackets match up! *yay*)..
So yeah! Free-Thought engine would be cool.. I've come to the conclusion that I can encode memories as scripts.. And I've also had a moderate brain-wave thingemy about coding an interface and having peripherals as senses (new peripherals could then be designed externally and added to the AI).. Although that's really quite simple (not the peripheral bit, but the actual interface)..
My ideas are a bit jumbled, I'm doodling now as to what structure the core will have and what classes and enums.. [And yes I've already been told I have a lot of bottled up rage..]
- Apolluon
- Posts: 16
- Joined: Fri Oct 14, 2005 4:40 pm
- Location: The River Styx
The talk of AI reminds me of this fella:

Good luck, it sounds extremely ambitious. There are a lot of different sides to the AI issue, for example, would your AI eventually be able to understand language, via a keyboard? If so, would you teach it rules to begin with or code a more learning-based system that picked language up by example?

Good luck, it sounds extremely ambitious. There are a lot of different sides to the AI issue, for example, would your AI eventually be able to understand language, via a keyboard? If so, would you teach it rules to begin with or code a more learning-based system that picked language up by example?
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DanceDanceIkaruga - Posts: 764
- Joined: Thu Nov 03, 2005 7:15 pm
- Location: Cambridge
I wonder if Rare's latest offering on the Xbox 360 will be better or worse than the original PD.
That game had everything. I still can't believe how good it looks running on the ancient N64 hardware too, with a fistful of bots and everything.
Argh, I want to play it again now. The single player, the coop, the multiplayer, the cheats, the...everything!
Yay off topic!
Sorry.
That game had everything. I still can't believe how good it looks running on the ancient N64 hardware too, with a fistful of bots and everything.
Argh, I want to play it again now. The single player, the coop, the multiplayer, the cheats, the...everything!
Yay off topic!
- Ricky
- Posts: 1016
- Joined: Tue Nov 16, 2004 10:31 am
- Location: A galaxy far, far away...
Ah good ol'd Perfect Dark. I love Dr. Caroll's eccentric voice. Joanna is all "Dr. Caroll? Dr. Caroll?" and then he appears with that hilarious voice. It's great the first time because you (I) wasn't expecting him to be an AI with a pair of eyes on a floating screen with the aerodynamic "fin" arms. Absolutely superb.
I wonder if 343 Guilty Spark was inspired by him...
I wonder if 343 Guilty Spark was inspired by him...
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DanceDanceIkaruga - Posts: 764
- Joined: Thu Nov 03, 2005 7:15 pm
- Location: Cambridge
Mat wrote:Remaining off topic, but PD Zero (or whatever they called it)'s gameplay will suffer from the Xbox 360's controller looking like a shocking piece of shit and looking no better than the original for using.
I don't have the smallest hands in the world, but I never could play Halo very well at my friend's place due to having to physically move my hand around the controller to reach all the buttons + the trigger at the same time..
I hate the xbox controller, and thus greatly approve of things such as: http://www.ctrlaltdel-online.com/?t=arc ... 2005-09-21
One noteable thing (swinging vaguely back OT) with Perfect Dark was the good AI. Sure, it wasn't perfect, but who could ever go up against a team of DarkSims and win easily? Those guys were solid. And the single player AI worked well too, with enemies that would even surrender when disarmed (such as shooting their guns out of their hands-more FPSs need this feature!) or go all hand-to-hand on you. The co-op AI seemed to know it's way around pretty well and the pathfinding was universally great.
One wonders just how good playing against a true learning AI would be-perhaps it'd get to the point where it simply felt like you were playing online against other humans! That'd be a mighty accomplishment indeed.
- Ricky
- Posts: 1016
- Joined: Tue Nov 16, 2004 10:31 am
- Location: A galaxy far, far away...
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