Character

Run away from the cops on national TV, with running commentary in the style of a police chase show.
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Character

Postby someone » Mon Jan 22, 2007 11:21 am

What i have done so far:
ImageImageImageImageImage
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Last edited by Bryan on Tue Mar 27, 2007 5:02 am, edited 1 time in total.
Reason: Uploaded all the CC models found on the old FTP site
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Postby Ricky » Mon Jan 22, 2007 12:09 pm

Great stuff!! Very Happy I approve of the vgdsoc t-shirt, everyone knows we're insane criminals on the run from the law anyway.
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Postby Bob » Mon Jan 22, 2007 12:10 pm

That's really cool! Keep up the good work.
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Postby ne-waller » Mon Jan 22, 2007 6:41 pm

Wow I'm glad I diddnt subject my project to my attempts. This is really great work sam, thanks for coming on board the project.

Ever time I see something new for criminal capers it gets better and better. we should have a playable game by the end of week 5 Smile
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Postby ne-waller » Sun Jan 28, 2007 5:22 pm

Sam, if you could upload the animation files you have so far we will put them into the game. the ftp server address is in your PM inbox
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files

Postby someone » Mon Jan 29, 2007 1:58 pm

ive uploaded the file with all animations, the texture and a text file that says which frames are in which animation...
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Postby someone » Tue Feb 13, 2007 9:45 pm

added the gun he is carrying and made two new aninations...
ImageImage
updated animations.txt, animations.x and texture.bmp in the criminal capers folder

lightwave only seems to be able to export static models to 3ds format so i dont really know what to do for the UN game.
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Postby ne-waller » Wed Feb 14, 2007 11:30 am

Those animations are cool, good work.
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Postby ne-waller » Sun Feb 25, 2007 5:22 pm

can I have a being shot animation please Smile
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Postby someone » Tue Feb 27, 2007 8:04 pm

ImageImage
two dying animations added...
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Postby SteveM » Wed Feb 28, 2007 10:09 am

Back, and to the left... BACK, and to the left...
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Postby ne-waller » Tue Mar 06, 2007 1:21 am

Nice work Sam. I cant realise I didn't see these for a week.
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Re: Character

Postby Jonathan G » Sat May 05, 2007 3:53 pm

I've put a model viewer here so you can test the character normals and animations.
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Re: Character

Postby someone » Sat May 05, 2007 6:27 pm

i really cant work out whats wrong, the normals are defianly there, tha .x parser ive been making loads them and lights it properly. i tried loading a simple cube in your viewer and that also didnt light up, i also tried flipping the normals and stuff.
does anyone have a .x object that works so i can try to see if i can spot the difference (in the text format please - .x files can also be binary but i they never work when i try to export them).
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Re: Character

Postby Jonathan G » Sat May 05, 2007 8:58 pm

This object seems to work, but only if you scale it down. The normals are definitely there though.
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