Character
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Character
What i have done so far:










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Last edited by Bryan on Tue Mar 27, 2007 5:02 am, edited 1 time in total.
Reason: Uploaded all the CC models found on the old FTP site
Reason: Uploaded all the CC models found on the old FTP site
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someone - Posts: 161
- Joined: Tue Oct 04, 2005 1:42 am
- Location: Somewhere else
Wow I'm glad I diddnt subject my project to my attempts. This is really great work sam, thanks for coming on board the project.
Ever time I see something new for criminal capers it gets better and better. we should have a playable game by the end of week 5
Ever time I see something new for criminal capers it gets better and better. we should have a playable game by the end of week 5
- ne-waller
- Posts: 520
- Joined: Wed Nov 10, 2004 8:40 pm
- Location: Coventry
added the gun he is carrying and made two new aninations...


updated animations.txt, animations.x and texture.bmp in the criminal capers folder
lightwave only seems to be able to export static models to 3ds format so i dont really know what to do for the UN game.


updated animations.txt, animations.x and texture.bmp in the criminal capers folder
lightwave only seems to be able to export static models to 3ds format so i dont really know what to do for the UN game.
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someone - Posts: 161
- Joined: Tue Oct 04, 2005 1:42 am
- Location: Somewhere else
Re: Character
I've put a model viewer here so you can test the character normals and animations.
- Jonathan G
- Posts: 962
- Joined: Fri Oct 22, 2004 1:33 am
- Location: Location Location
Re: Character
i really cant work out whats wrong, the normals are defianly there, tha .x parser ive been making loads them and lights it properly. i tried loading a simple cube in your viewer and that also didnt light up, i also tried flipping the normals and stuff.
does anyone have a .x object that works so i can try to see if i can spot the difference (in the text format please - .x files can also be binary but i they never work when i try to export them).
does anyone have a .x object that works so i can try to see if i can spot the difference (in the text format please - .x files can also be binary but i they never work when i try to export them).
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someone - Posts: 161
- Joined: Tue Oct 04, 2005 1:42 am
- Location: Somewhere else
Re: Character
This object seems to work, but only if you scale it down. The normals are definitely there though.
- Jonathan G
- Posts: 962
- Joined: Fri Oct 22, 2004 1:33 am
- Location: Location Location
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